02 — Slope & Surface Physics
2D slope-aware movement system with ground contact detection, surface angle handling and movement modifiers.
Overview
A Unity 2D movement-focused technical system for handling slopes, surface contact data and movement behavior across different terrain types.
Problem
Basic 2D character movement often breaks down on slopes and irregular surfaces when contact detection, walkable angles and surface behavior are not handled explicitly.
Solution
The system introduces structured ground contact data and slope-aware movement rules so the player can move across walkable terrain with more predictable behavior.
Features
- ▸Ground contact detection
- ▸Surface angle awareness
- ▸Walkable slope handling
- ▸Movement modifier support
- ▸Slope movement behavior
- ▸Reusable player movement foundation
Media
Video — Pending
Screenshots — Pending
Architecture
The system is a modular 2D movement layer where ground detection provides contact data, movement logic interprets slope conditions, and surface modifiers can influence player behavior.
Future Improvements
- ▸Advanced jump
- ▸Dash
- ▸Stamina integration
- ▸Wall interaction
- ▸Hazards
- ▸Checkpoints
- ▸Platformer demo integration
Repository Status
This repository is private.