01 — Currency System
Reusable 2D currency collection system with wallet logic, pickup values, UI updates and event-driven balance changes.
Portfolio
Unity gameplay systems, technical prototypes, and planned playable demos.
Technical systems with full documentation.
Reusable 2D currency collection system with wallet logic, pickup values, UI updates and event-driven balance changes.
2D slope-aware movement system with ground contact detection, surface angle handling and movement modifiers.
Individual Unity gameplay systems.
Reusable 2D currency collection system with wallet logic, pickup values, UI updates and event-driven balance changes.
2D slope-aware movement system with ground contact detection, surface angle handling and movement modifiers.
Planned gameplay demos. Not yet available.
Planned compact 2D platformer demo integrating movement, slopes, stamina, dash, health, checkpoints and currency pickups into a short technical gameplay prototype.
Planned 2D arena-survivor style demo focused on enemies, projectiles, waves, upgrades and a compact combat loop.
Planned small 2D cozy prototype centered on gathering, inventory, storage, simple tools and basic resource management.
Planned fourth 2D gameplay demo. Its direction remains intentionally undefined until the first three demo tracks and system roadmap are more mature.